PvP Gearing
PvP is a complete gearing path of its own, and it is the one system on this site we do not optimize. Here is how it works and how it fits a PVE week.
The planner does not track this system — the game does not report it to us. This page is here so you can fit it into your week yourself.
Up front
ResetReady is a PVE planner. It does not score battlegrounds or arenas, and it will never tell you that a rated evening is worth more than a dungeon key, because it has no way to compare them honestly.
This page is here because "how does PvP gear work" is a fair question with a real answer, and sending you elsewhere for it would be worse than writing it down.
The two currencies
PvP gearing runs on its own economy, parallel to crests:
- Honor comes from unrated play — battlegrounds, brawls, world PvP. It buys entry-level PvP gear
and upgrades it to a point. It is effectively unlimited.
- Conquest comes from rated play and from weekly objectives. It buys the better gear, and it is
capped per week in much the same way crests are.
You buy the gear outright rather than hoping it drops. There is no loot table and no luck, which makes PvP the most predictable gearing path in the game — you know exactly how many evenings a piece costs.
Why PvP gear has two item levels
This is the part that confuses people coming from PVE, and it is worth getting straight.
PvP gear carries a higher item level inside rated PvP than it does anywhere else. The same chest is one number in an arena and a lower number in a dungeon. The reverse is also true: your PVE gear is scaled inside rated PvP, so a Mythic raid piece does not simply dominate there.
The practical consequence: if you intend to raid or push keys, PvP gear is not a route to doing it faster. And if you intend to play rated PvP, PVE gear is not a route to doing that faster either. Pick the path that matches the content you actually want to play.
Fitting PvP into a PVE week
There is one case where the two genuinely overlap, and it is worth knowing: early in a season, PvP gear is a fast floor. It is bought rather than rolled for, so it fills empty slots on a predictable schedule while your PVE gear is still arriving by luck. For a fresh character with nothing in a slot, something bought today beats something that might drop this month.
Past that point the paths separate. Once your PVE gear is current, PvP pieces stop being upgrades outside PvP and the two stop interacting.
If you play both, treat them as two characters' worth of goals on one character. The PVE loop on this site plans one of them. The other is yours to run.
How ResetReady uses this
Nothing. This is the honest answer, and it is the reason this page is short.
The planner reads your PVE progress — dungeons, raids, delves, world content, the vault — and ranks what to do with your PVE hours. PvP activity does not appear in it, is not counted against your weekly time budget, and is not scored. If you spend Tuesday in rated arenas, the planner will still be showing you the dungeon it thinks you should run, and you should feel free to ignore it.
All gearing systems